Namespace YACC.Audio
Classes
EngineAudio
Plays realistic engine sounds based on RPM and throttle position.
ProceduralEngineAudio
Generates engine sounds procedurally without using audio files. Uses additive synthesis to create realistic engine tones based on RPM and cylinder count.
SampleBasedProceduralEngineAudio
Generates engine sounds by layering short audio samples (cylinder fire, crankshaft rumble, intake whoosh, exhaust pops) and pitching them based on RPM.
WheelSkidAudio
This Audio script plays a skid AudioClip every time the wheels are slipping
WheelSuspensionAudio
This Audio script plays a random AudioClip from the defined array of clips every time when a sudden force is applied to the wheel collider. This is useful for playing suspension compression sounds.