Namespace YACC.Controllers
Classes
CarAIController
AI controller that drives a car using NavMesh pathfinding. Supports two modes: chasing a player target or following a checkpoint circuit.
CarAerodynamicsController
This controller adds aerodynamics on the car, applies downforce.
CarEngineController
A pre-made controller to attach to your prefabs, this MonoBehaviour provides a way for controlling the car's engine, gearbox and wheels.
CarLightsController
This class is used to control the lights of the car. It is used to turn on and off the headlights and brake lights.
CarResetController
This class is used to reset the car's rigidbody to its initial position.
WheelGripController
This class is used to control the grip of the wheels. It is used to control the grip of the wheels based on the material of the ground.
WheelSkidParticleSystemController
This class is used to control the skid particle system of the wheels. It is used to turn on and off the skid particle system based on the slip of the wheel.
WheelSkidVisualEffectController
This class is used to control the skid visual effect of the wheels. It is used to turn on and off the skid visual effect based on the slip of the wheel.
WheelSkidmarkRenderer
Generates persistent skidmarks on surfaces when wheels slip. Creates mesh-based skidmarks that stick to terrain/roads instead of using trail renderers.
Enums
CarAIController.AIMode
AI behavior mode.