YACC YACC
YACC YACC
Made with ❤️ for Unity

Search Results for

    Class ProceduralEngineAudio

    Generates engine sounds procedurally without using audio files. Uses additive synthesis to create realistic engine tones based on RPM and cylinder count.

    Inheritance
    object
    ProceduralEngineAudio
    Namespace: YACC.Audio
    Assembly: .dll
    Syntax
    public class ProceduralEngineAudio : MonoBehaviour
    Remarks

    ⚠️ IMPORTANT:

    Do NOT use this component together with EngineAudio on the same GameObject. OnAudioFilterRead can only work with ONE AudioSource at a time. Choose either ProceduralEngineAudio (no audio files) OR EngineAudio (sample-based).

    HOW IT WORKS:

    1. Calculates firing frequency: (RPM / 60) * (cylinders / 2) for 4-stroke engines

    2. Generates harmonics: Base frequency + harmonics (×2, ×3, ×4, etc.) for richness

    3. Adds noise and crackle for realism

    4. Modulates based on throttle position

    PROS: No audio files needed, fully dynamic, perfect RPM sync

    CONS: More CPU intensive, harder to get "right" sound, less realistic than samples

    BEST FOR: Prototyping, sci-fi vehicles, when you can't record real engines

    Fields

    Name Description
    breathingNoise
    cylinderCount
    engineType
    harmonicCount
    roughness
    throttleModulation
    volume
    © Deimos Industries. All rights reserved.